Bravo.
A photoreal CGI mascot for a SCORM-based aviation training LMS. Locked Soul ID, full production pipeline, principal-led QA on every shipped asset.
The brief. Build a recurring photoreal character for an aviation LMS that students would re-encounter across modules, scenes, and re-engagements over a multi-year curriculum. Consistency was the requirement; everything else followed from it.
The work. I locked Bravo's Soul ID - a character bible defining wardrobe, posture, lighting cues, and the model parameters that hold him stable across shots. I authored a four-document production bible covering prompt structures, model-selection logic, naming conventions, decision rights, and QA gates.
Currently evaluating Flux LoRA training to make Bravo a portable, brand-stable character asset that can move between pipelines without re-authoring the Soul ID.
Consistency was the requirement. Everything else followed from it.