brandon houston · selected work · mmxxvi
a programme of work brandon houston collingwood / on / canada mmxxvi · ed. 01
N° 01
a programme of selected work in ai creative production 2024 · 2026

A programme of selected work in AI creative production - photoreal character work, multi-stage pipelines, and the systems that hold them together.

Brandon Houston.

Twenty years across video, design, and digital agency leadership. Former CEO of Switch Video, a B2B production studio creating work for Microsoft, Facebook, IBM, and LinkedIn. Today I ship AI-produced creative for paying clients while building the production systems behind it.

e/brandon@brandonhouston.com t/+1 705 444 9007 a/collingwood, ontario w/houstonandco.ca
I.
overture

A note on the
work that follows

overture · pp. 03

The work in this programme begins where experimentation ends. Photoreal character production. Pipelines that hold across hundreds of generations. Production bibles that turn taste into a procedure other people can run.

Eight years running a production studio producin work for Microsoft, Facebook, IBM, and LinkedIn taught me what variant generation, brand-voice consistency, and cross-channel discipline look like at scale. The same operating muscles, applied to a generative stack that has been rewritten in eighteen months.

What follows is not a portfolio of experiments. It is a portfolio of systems that produce work, and the work that comes out of them.

II.
first feature

Bravo

case 01 · feature imMRsiv aviation training lms 2024 - present

Bravo.

A photoreal CGI mascot for a SCORM-based aviation training LMS. Locked Soul ID, full production pipeline, principal-led QA on every shipped asset.

in the role of Production lead, art direction, pipeline architecture
stack higgsfield soul 2.0 / fal.ai / hedra / premiere / scorm
production In production · Soul ID locked
Bravo - cinematic hero still
Bravo Soul ID detail - VR cockpit training
Bravo cockpit, golden hour
synopsis

The brief. Build a recurring photoreal character for an aviation LMS that students would re-encounter across modules, scenes, and re-engagements over a multi-year curriculum. Consistency was the requirement; everything else followed from it.

The work. I locked Bravo's Soul ID - a character bible defining wardrobe, posture, lighting cues, and the model parameters that hold him stable across shots. I authored a four-document production bible covering prompt structures, model-selection logic, naming conventions, decision rights, and QA gates.

Currently evaluating Flux LoRA training to make Bravo a portable, brand-stable character asset that can move between pipelines without re-authoring the Soul ID.

Consistency was the requirement. Everything else followed from it.
III.
repertory

Marcus & Diane

case 02 · repertory imMRsiv recurring characters 2024 - present

Marcus
& Diane.

Two recurring student characters across the same LMS curriculum. Detailed visual bibles, locked Soul IDs, and the Higgsfield - fal.ai - SCORM pipeline.

in the role of Character design, Soul ID lock, pipeline architecture
production stack higgsfield soul 2.0 / fal.ai / hedra / premiere / scorm
status Locked, in production
Marcus - locked character spec
Diane - locked character spec
Visual bible spread - portrait, full-body variants, consistency proof
synopsis

Marcus and Diane recur across modules and re-engagement loops. The work was less about generating a striking single image and more about holding a character across hundreds of generations without drift.

Each has a detailed visual bible - wardrobe lock, lighting cues, expression range, the prompt structure that survives model updates. The pipeline routes each character through Higgsfield Soul 2.0 for hero generation, fal.ai for variant production, Hedra for lip-sync, Premiere for assembly, and out to SCORM scene generation in the LMS.

IV.
original

Good Company

case 03 · original tv pilot 22 minutes in production

Good Company.

A half-hour AI-produced comedy pilot.

format TV pilot · 22 min
stack higgsfield soul 2.0 / seedance 2.0 / flux 2 pro
status Phase 02 · protagonist locked
Good Company protagonist - locked spec
Good Company - coworking set
synopsis

The structure. Three products, sequenced. Thirty-second teaser first. Trailer second, conditional on teaser performance. Full pilot third, conditional on trailer.

The bible. Locked protagonist visual spec including wardrobe and grooming. Production discipline borrowed from the agency days, applied to a workflow where every shot is a generation, not a render.

V.
apparatus

Production systems

case 04 · apparatus the work behind the work

The apparatus.

The pipelines, prompt structures, decision rights matrices, and QA gates that turn AI experimentation into repeatable commercial output.

standard character pipeline · imMRsiv reference
i Soul ID lock higgsfield soul 2.0
ii Variant generation fal.ai · flux 2 pro
iii Performance hedra · lip sync
iv Assembly premiere pro
v Delivery scorm · lms
apparatus i

Soul ID & visual bible

Per-character lock document defining wardrobe, lighting, expression range, and the prompt structure that survives model updates.

apparatus ii

Four-document production bible

Prompt structures, model-selection logic, naming conventions, and QA gates. Authored once per project, used by every contributor.

apparatus iii

Decision rights matrix

Explicit RACI between principal and subcontractor. Removes the question "is this final?" from the workflow.

apparatus iv

QA gates

Photoreal output that minimizes obvious AI artifacts ships; output that doesn't, holds.

apparatus v

Variant generation discipline

Cross-channel format library. Same hero, sized and re-cut for every surface. Built for testing velocity at scale.

apparatus vi

Subcontractor direction

Formal delegation framework with weekly QA cadence. Output scales without quality drift.

notes

Most of what looks like AI creative output is actually the absence of a system. Every team I have seen stuck in endless iteration is missing the same documents. I write the documents first. The work follows.

VI.
archive

Studio history

archive switch video · ceo 2015 - 2023

Before the generation.

Eight years running a B2B video production studio for the world's largest software brands. Same operating muscles, different stack.

Microsoft
Facebook
IBM
LinkedIn
programme notes

Switch Video / CEO / 2015 - 2023. Led the turnaround from near-bankruptcy to one of Canada's premier B2B video marketing agencies. Delivered 1,200+ films for Fortune 500 software brands. Built and ran a distributed production team of 8 FTEs and 14 contractors across 15+ countries.

The translation. Variant generation at volume, brand-voice consistency across hundreds of deliverables, cross-channel format discipline, principal-led QA on creative shipping into live ad accounts. Switch did this with motion designers and animators. I do it now with a generative stack.

Earlier. Founded Logix (digital agency, exited). Co-founded Ground Floor Centre for Innovation (Chatham-Kent's first coworking space, $220K Trillium funding). Founder of Collingwood Foundry (250+ member coworking community, 2017). Former Municipal Councillor, Town of Collingwood.

Hire the system, not just the work.

telephone +1 705 444 9007
based Collingwood, Ontario · available remote
also houstonandco.ca · consulting
collingwoodfoundry.com · the studio